Eye of the Beholder
by Westwood Associates Released 1991 2 views
Quick facts
- Developer
- Westwood Associates
- Publisher
- Capcom, Strategic Simulations, Pony Canyon, Sega, US Gold Ltd, Kixx, FCI
- Released
- 1991
- Platforms
- Amiga, DOS, Linux, PC (Microsoft Windows)
- Genres
- Role-playing (RPG)
- Game modes
- Single player
- Age rating
- ESRB: T
Our verdict
Eye of the Beholder is one of the defining dungeon crawlers of its era. If you're willing to get out the graph paper, it's still a gripping descent into the darkness beneath Waterdeep.
Eye of the Beholder brought the real-time, first-person dungeon crawling of Dungeon Master to the Forgotten Realms and the official AD&D rules. The lords of Waterdeep hire your party to investigate an evil lurking beneath the city, and before long you’re trapped in the sewers with only one way to go: down. It was a big hit and became one of SSI’s best-loved games.
Gameplay
You create a party of four characters using the AD&D rules, choosing from races such as humans, elves, dwarves, halflings, gnomes and half-elves, and classes such as fighters, rangers, paladins, clerics, mages and thieves, including multi-class combinations. Up to two more characters can join you along the way, giving you a party of six.
The game is played in first-person, in real time, on grid-based maps:
- Real-time combat: Monsters move and attack in real time, so you click to attack with each character while dodging and repositioning.
- AD&D magic: Clerics and mages memorise spells from the familiar AD&D lists by resting, making spell preparation an important part of survival.
- Puzzles and secrets: Pressure plates, hidden buttons, teleporters and secret walls fill the dungeon, along with special quests that reward careful exploration.
- Survival: Food is a constant concern, and resting in dangerous areas can attract monsters.
The dungeon descends level after level, from sewers and dwarven halls to much darker and stranger places, with a growing sense of danger as you go deeper.
Verdict
Eye of the Beholder is a classic dungeon crawler that combines the tension of Dungeon Master with the familiarity of AD&D. The lack of an automap and some unforgiving difficulty make it hard work today, but its atmosphere, puzzles and secrets still hold up.
The Good
- Real-time dungeon crawling with official AD&D rules
- Flexible party creation with many races and classes
- Clever puzzles, secret walls and hidden areas
- A growing sense of danger as you go deeper
- Familiar AD&D spells that are fun to use
- Optional NPCs who join your party
The Bad
- No automap, so you need to map by hand
- Hectic combat with demanding mouse control
- Little story and few characters to interact with
- Some puzzles are very cryptic
- A famously underwhelming ending in the original version
Trailer