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Dungeon Master

Dungeon Master

by FTL Games Released 15 Dec 1987 1 views

Quick facts

Developer
FTL Games
Released
15 Dec 1987
Platforms
Amiga, DOS
Themes
Action, Fantasy
Game modes
Single player
8.2/10

Our verdict

Dungeon Master is one of the true pioneers of the RPG genre. It's still a gripping, atmospheric adventure, and a must for anyone curious about where modern dungeon crawlers come from.

Dungeon Master is one of the most important RPGs ever made. It replaced the turn-based dungeon crawling of its time with real-time action, giving players the feeling of actually being inside the dungeon. You enter as a party of champions brought back to life to descend into a deep, dangerous dungeon and recover a powerful artifact. Many games, from Eye of the Beholder to Legend of Grimrock, followed in its footsteps.

Gameplay

You start by choosing four champions from the Hall of Champions, a gallery of mirrors where each hero has their own stats and skills. You can resurrect them as they are or reincarnate them, starting their skills from scratch.

The game is played in first-person, in real time, with direct mouse control of everything:

  • Learning by doing: Characters improve skills like fighting, ninja techniques, priestly magic and wizardry by actually using them, rather than through traditional level-ups.
  • Rune-based magic: Spells are cast by combining runes, and you discover new combinations by experimenting or finding scrolls.
  • Survival: Food, water and light are constant concerns, and torches burn out as you explore.
  • Real-time combat: Monsters move and attack in real time, so positioning, timing and quick reactions matter.
  • Puzzles and traps: Pressure plates, hidden switches, teleporters and riddles make the dungeon as much a puzzle as a fight.

The dungeon is both atmospheric and unforgiving, with sounds of monsters approaching in the dark and a constant sense of danger.

Verdict

Dungeon Master is a groundbreaking RPG that still feels tense and immersive today. Its interface and difficulty take some getting used to, but its real-time design, learning-by-doing system and rune magic remain impressive.

The Good

  • Groundbreaking real-time, first-person dungeon crawling
  • Skills that improve as you use them
  • An original rune-based magic system
  • Tense survival with food, water and light
  • Clever puzzles and traps
  • A dark, immersive atmosphere

The Bad

  • Demanding mouse control in hectic battles
  • Unforgiving difficulty, especially for beginners
  • Food and water can feel like chores
  • Little story beyond the basic premise
  • Dated graphics today

Trailer

Screenshots